Greater Saber Throw
⟜ Requires Improved Saber Throw
As a part of the action used to cast this power, you must make a ranged force attack with a lightweapon or vibroweapon against one target within the power's range, otherwise the power fails. On a hit, the target takes 6d8 damage of the same type as the weapon's damage and must make a Constitution saving throw against an additional effect depending on your choice of casting ability:
Wisdom. The target takes an additional 4d6 force damage and it gains four levels of slowed until the end of its next turn. On a success, the target takes half as much damage and its speed isn't reduced.
Charisma. The target takes an additional 4d6 necrotic damage and cannot regain hit points until the end of its next turn. On a success, the target takes half as much damage and its healing capability is unaffected.
The weapon then immediately returns to your hand.
Force Potency. When you cast this power using a force slot of 6th level or higher, the force or necrotic damage increases by 1d6 for each slot above 5th.
- Casting Period
- 1 action
- Range
- 30 feet
- Duration
- Instantaneous
- Concentration
- No