Holocron

Master Malacia

Force power · Level 6 · Universal
power-typeForcelevel6alignmentUniversalconcentrationtrue

⟜ Requires Mass Malacia

New in SW5eBrand-new SW5e debuff: you nauseate a foe, making it writhe in place; it has disadvantage on Dex saves and attack rolls, while attackers have advantage against it. The effect ends on a Wisdom save (as an action).
One creature wastes all movement on dizziness, suffers disadvantage on attacks and Dex saves, and grants advantage to attackers.
DebuffControl
●●breadth · single target, organic only
TargetingSingle
Use whenyou need to cripple one enemy's offense and defense simultaneously
ScalingFlat — no higher-slot scaling.
!Concentration up to 1 minute; requires Mass Malacia as a prerequisite; immune to charmed creatures and droids or constructs; target can save with a Wisdom check each turn.
mind-affectingcontrol-conditionpsychic
Pairs withMass Malacia (prerequisite) · melee-heavy party that exploits advantage on attacks · high force save DC builds
PlaystyleControllerSupport

Choose one creature that you can see within range. The creature reels with extreme dizziness and nausea for the duration. Creatures that can't be charmed are immune to this power.

The affected creature must use all of its movement to writhe in discomfort without leaving its space and has disadvantage on Dexterity saving throws and attack rolls. While the target is affected by this power, other creatures have advantage on attack rolls against it. As an action, an affected creature makes a Wisdom saving throw to regain control of itself. On a successful save, the power ends. This power has no effect on droids or constructs.

Codex
Casting Period
1 action
Range
30 feet
Duration
up to 1 minute
Concentration
Yes