Malacia
Force power · Level 1 · Universal
power-typeForcelevel1alignmentUniversalconcentrationtrue
⟜ Requires Mind Trick
Tweaked from 5eYou already know this as 5e Hold Person — Like Hold Person, it's a single-target Wisdom-save lockdown that drops the victim helpless until they save out at end of turn — but here they're knocked prone and incapacitated rather than paralyzed, droids/constructs are immune, and taking damage grants an extra (advantaged) save. ✨
Drop one creature prone and incapacitated; it can't stand until it passes a Wis save at turn-end or after taking damage.
Control
●●○breadth · repeated saves end it quickly
TargetingSingle
Use whenyou need to lock down one dangerous melee enemy immediately
ScalingFlat — no higher-slot scaling.
!Concentration; target gets a new save each turn and after each hit, making it short-lived against tanky enemies; no effect on droids or constructs; requires Mind Trick.
control-conditionpsychicmind-affecting
Pairs withMind Trick · Affliction · a martial ally who exploits prone
A creature of your choice that you can see within range is overcome with a sense of dizziness and nausea, as you disturb its equilibrium with the Force. The creature must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration.
At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the power ends. This power has no effect on droids or constructs.
- Casting Period
- 1 action
- Range
- 30 feet
- Duration
- up to 1 minute
- Concentration
- Yes