Force Confusion
Force power · Level 2 · Universal
power-typeForcelevel2alignmentUniversalconcentrationtrue
Tweaked from 5eYou already know this as 5e Dominate Person — It's your Dominate Person — you charm one humanoid and seize control of it on a failed Wisdom save with repeating saves to break free, but here your puppet can only be forced to make melee attacks against targets you pick and you must spend your action each turn to keep control. ✨
Charm a humanoid into attacking a target of your choice each turn, using your action each round to maintain control.
ControlDebuff
●○○breadth · humanoids only; costs action each turn
TargetingSingle
Use whenyou want to turn a dangerous melee enemy against its own allies
ScalingFlat — no higher-slot scaling.
!Concentration; you must spend your action every turn to maintain control or the power ends; target makes a Wisdom save each turn.
control-conditionmind-affecting
Pairs withConsular with high Wisdom · crowd-control tactics · high force save DC
One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. The
charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose.
The target can act normally on its turn if you choose no creature or if none are within its reach.
On your subsequent turns, you must use your action to maintain control over the target, or the power ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the power ends.
- Casting Period
- 1 action
- Range
- 120 feet
- Duration
- up to 1 minute
- Concentration
- Yes