Holocron

Knight Speed

Force power · Level 3 · Universal
power-typeForcelevel3alignmentUniversalconcentrationtrue

⟜ Requires Burst of Speed

Same as 5eYou already know this as 5e Haste — This is Haste with a Star Wars coat of paint — double speed, +2 AC, advantage on Dex saves, an extra limited action, and the same lethargy crash when it ends.
Double a willing creature's speed, grant +2 AC, advantage on Dex saves, and an extra limited action each turn for 1 minute.
Buff
●●breadth · powerful but costly post-effect
TargetingSingle
Use whenyour best martial ally needs to dominate the action economy this fight
ScalingFlat — no higher-slot scaling.
!Concentration up to 1 minute; the target is incapacitated for one full turn after the power ends; requires Burst of Speed.
mobilitywardingkinetic
Pairs withBurst of Speed prerequisite · a high-attack-count martial ally · fights with a clear ending point before lethargy hits
PlaystyleSupportSkirmisher

Choose a willing creature that you can see within range. Until the power ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

When the power ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

Codex
Casting Period
1 action
Range
30 feet
Duration
up to 1 minute
Concentration
Yes