Holocron

Improved Force Intuition

Force power · Level 2 · Universal
power-typeForcelevel2alignmentUniversalconcentrationtrue

⟜ Requires Force Intuition

Tweaked from 5eYou already know this as 5e Haste — It's a self-only combat burst in the Haste mold — the same +2 AC and speed boost — but it's far more fragile (no extra action, the attack/speed kick lasts only your first turn, and it drops the moment you're hit or fail a save).
React at initiative: roll it at advantage, gain +2 AC, +10 speed, and +1d4 to attacks on your first turn — ends if hit or fail a save.
BuffDefense
○○breadth · first-round window only
TargetingSelf
Use whencombat is starting and you need to act first and hit hard
ScalingFlat — no higher-slot scaling.
!Concentration; requires prerequisite Force Intuition; ends immediately if you fail a save or take a hit.
mobilitywardingkinetic
Pairs withForce Intuition · high-initiative melee builds · action-surge strategies

You make your initiative check at advantage, and gain a +2 bonus to AC until the power ends. In addition, until the end of your first turn in the combat, your speed increases by 10 feet and you add 1d4 to your attack rolls. This power ends early if you fail a saving throw or are hit by an attack.

Codex
Casting Period
1 reaction, which you take when you would roll initiative
Range
Self
Duration
up to 1 minute
Concentration
Yes