Holocron

Master Speed

Force power · Level 7 · Universal
power-typeForcelevel7alignmentUniversalconcentrationtrue

⟜ Requires Knight Speed

Tweaked from 5eYou already know this as 5e Haste — This is Haste — same doubled speed, +2 AC, Dex-save advantage, extra limited action, and lethargy crash — but bumped to a 7th-level Force power that hits two targets (and scales to more), instead of the single-target 3rd-level spell you know.
Grant two creatures doubled speed, +2 AC, Dex advantage, and a bonus partial action each turn; both are briefly incapacitated when it ends.
BuffMovement
●●●breadth · any combat, any level
TargetingMulti
Use whenyour melee allies need a turn of hyper-action to close, strike, and disengage
ScalingOne additional target per slot level above 7th.
!Concentration up to 1 minute; requires Knight Speed as a prerequisite; targets lose their turn when the power ends — avoid ending it mid-combat.
mobilitywardingkinetic
Pairs withKnight Speed (prerequisite) · melee-heavy party frontliners · Guardians and Sentinels

Choose up to two willing creatures that you can see within range. Until the power ends, each targets' speed is doubled, they gain a +2 bonus to AC, they have advantage on Dexterity saving throws, and they gain an additional action on each of their turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or the Use an Object Action.

When the power ends, each target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

Force Potency. When you cast this power using a force slot of 8th-level or higher, you can target one additional creature for each slot level above 7th.

Codex
Casting Period
1 action
Range
30 feet
Duration
up to 1 minute
Concentration
Yes