Convulsion
Force power · Level 3 · Universal
power-typeForcelevel3alignmentUniversalconcentration
⟜ Requires Tremor
Tweaked from 5eYou already know this as 5e Earthquake (likely) — It's your Earthquake — erupting ground that deals a Dexterity-save hit and leaves difficult terrain — but scaled way down to a 3rd-level burst: a small 20-ft cube of damage with none of Earthquake's concentration, fissures, or structure-toppling. ✨
Erupt a 20-foot cube of churned earth for 3d12 kinetic damage on a Dex save and leave the area as difficult terrain.
DamageControl
●●○breadth · damage plus terrain control
TargetingArea
Use whenenemies are clustered and you want lasting area denial
ScalingDamage increases by 1d12 per slot above 3rd.
!Requires Tremor as a prerequisite; difficult terrain persists and affects allies too.
kineticarea-denialcontrol-condition
Pairs withTremor prerequisite · ranged allies who stay outside the zone · enemies without flight
Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 kinetic damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.
Force Potency. When you cast this power using a force slot of 4th level or higher, the damage increases by 1d12 for each slot level above 3rd.
- Casting Period
- 1 action
- Range
- 120 feet
- Duration
- Instantaneous
- Concentration
- No