Holocron

Tremor

Force power · Level 1 · Universal
power-typeForcelevel1alignmentUniversalconcentration

⟜ Requires Burst

≈ 5e Earth TremorAnalog: Earth Tremor — a 1st-level spell that shakes an area, forcing a Dex save and dealing damage while knocking foes prone. In SW5e it also creates difficult terrain that must be cleared, with damage scaling on higher force slots.
Shake a 5-foot sphere: creatures inside take 1d8 kinetic and are knocked prone on a failed Dex save; loose ground becomes difficult terrain.
ControlDamage
●●breadth · short range limits positioning
TargetingArea
Use whenenemies are standing close together on loose or stony ground
ScalingDamage increases by 1d8 per slot above 1st.
!Requires Burst as prerequisite; 10-foot range means you must be very close to the target area.
kineticcontrol-conditionarea-denial
Pairs withBurst · a melee-caster who closes with enemies · Saber Assault for prone exploitation
PlaystyleControllerBlaster

You cause a tremor in the ground within range. Each creature other than you in a 5-foot-radius sphere centered on that point must make a Dexterity saving throw. On a failed save, a creature takes 1d8 kinetic damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.

Force Potency. When you cast this power using a force slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Codex
Casting Period
1 action
Range
10 feet
Duration
Instantaneous
Concentration
No