Tactical Superiority
Tech power · Level 7
power-typeTechlevel7concentrationtrue
Tweaked from 5eYou already know this as 5e Haste — This is Haste — same speed-double, +2 AC, extra limited action, and lethargy crash — but it's a higher-level power that hits up to two creatures at once (and more when overcharged) instead of just one. ✨
Give two allies doubled speed, +2 AC, advantage on Dex saves, and an extra action each turn for 1 minute; one turn of lethargy follows.
Buff
●●○breadth · powerful but niche crash
TargetingMulti
Use whenyou want to supercharge two allies for a decisive burst of action economy
ScalingOne additional creature per slot level above 7th.
!Requires concentration; each target loses their move and action on the turn after the power ends — time the finish carefully.
mobilitywarding
Pairs witha Fighter or melee striker ally · action-economy-focused tactics · a decisive combat round setup
Choose up to two willing creatures that you can see within range. Until the power ends, each targets' speed is doubled, they gain a +2 bonus to AC, they have advantage on Dexterity saving throws, and they gain an additional action on each of their turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or the Use an Object Action.
When the power ends, each target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.
Overcharge Tech. When you cast this power using a tech slot of 8th-level or higher, you can target one additional creature for each slot level above 7th.
- Casting Period
- 1 action
- Range
- 30 feet
- Duration
- up to 1 minute
- Concentration
- Yes