Tactical Advantage
Tech power · Level 3
power-typeTechlevel3concentrationtrue
Same as 5eYou already know this as 5e Haste — This is Haste with a tech-flavored name — doubled speed, +2 AC, Dex save advantage, an extra limited action, and the same lethargy crash when it ends, all mechanically unchanged. ✨
Grant an ally doubled speed, +2 AC, Dex save advantage, and an extra action each turn for 1 minute; they lose their next turn when it ends.
Buff
●●○breadth · strong but one target, post-effect
TargetingSingle
Use whenyour martial ally needs to dominate for a critical encounter
ScalingFlat — no higher-slot scaling.
!Requires concentration; when the power ends, the target can't move or take actions until after their next turn — plan the timing carefully.
mobilitywardingkinetic
Pairs witha high-action martial ally · Enhance Weapon for stacking (concentration conflict — choose one) · a decisive boss-fight moment
Choose a willing creature that you can see within range. Until the power ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
When the power ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.
- Casting Period
- 1 action
- Range
- 30 feet
- Duration
- up to 1 minute
- Concentration
- Yes