Shared Shielding
Tech power · Level 2
power-typeTechlevel2concentration
Same as 5eYou already know this as 5e Warding Bond — This is Warding Bond with a sci-fi rename — same 2nd-level touched-ally ward (+1 AC and saves, resistance to all damage, you share its damage, ends at 60 ft or 0 HP), so nothing to relearn. ✨
Link to an ally: they gain +1 AC, +1 saves, and resistance to all damage for 1 hour — but you take every point of damage they take.
DefenseBuff
●○○breadth · dangerous self-sacrifice tradeoff
TargetingSingle
Use whenprotecting a fragile ally who must stay in harm's way
ScalingFlat — no higher-slot scaling.
!You take all damage the target takes — a full damage-mirror that can drop you quickly if the target is targeted repeatedly.
wardingenergy
Pairs witha tanky caster who can absorb shared damage · a fragile VIP ally · a party healer on standby
This power wards a willing ally you touch and creates an energy link between you and the target until the power ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage.
The power ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet. It also ends if the power is cast again on either of the connected creatures. You can also dismiss the power as an action.
- Casting Period
- 1 action
- Range
- Touch
- Duration
- 1 hour
- Concentration
- No