Holocron

Ionic Bond

Tech power · Level 1
power-typeTechlevel1concentrationtrue
New in SW5eA sustained ion beam you latch onto a target; you make a ranged tech attack, and on a hit you deal damage, then each turn you can bonus-action auto-damage it again, until range breaks or target has total cover.
Ranged tech attack tethers you to a target for ion damage; bonus action each turn automatically deals 1d8 ion damage until it breaks.
DamageControl
●●breadth · efficient vs. lone high-HP targets
TargetingSingle
Use whena droid or heavily-armored single target needs sustained focused damage
ScalingInitial damage increases by 1d8 for each slot level above 1st.
!Concentration — ends if target moves out of range or gains total cover; bonus action locked each turn to sustain.
ionanti-droidcontrol-condition
Pairs withanti-droid builds · single-target focus tactics · Engineer archetype
PlaystyleStriker

A beam of ion energy lances out toward a creature within range, forming a sustained line between you and the target. Make a ranged tech attack against that creature. On a hit, the target takes 1d8 ion damage, and on each of your turns for the duration, you can use a bonus action to deal 1d8 ion damage to the target automatically. The power ends if you use your bonus action to do anything else. The power also ends if the target is ever outside the power's range or if it has total cover from you.

Overcharge Tech. When you cast this power using a tech slot of 2nd level or higher, the initial damage increases by 1d8 for each slot level above 1st.

Codex
Casting Period
1 bonus action
Range
30 feet
Duration
up to 1 minute
Concentration
Yes