Ionic Strike
Tech power · At-will
power-typeTechlevel0concentration
Tweaked from 5eYou already know this as 5e Shocking Grasp — This is your Shocking Grasp — the at-will melee zap that messes with a target's reactions and scales at the same 5/11/17 breakpoints — except instead of flatly denying reactions it lets them act and punishes it with bonus ion damage, and it rides on a weapon attack rather than a spell attack touch. ✨
Charge your melee hit with ion energy; if the target uses a reaction before your next turn, it instantly takes 1d6 ion damage.
DamageControl
●●○breadth · best vs reaction-heavy foes
TargetingSingle
Use whenfighting droids or constructs you want to punish for reacting
ScalingFlat at-will scaling: extra 1d6 melee damage at 5th level, growing again at 11th and 17th; reaction penalty damage doubles alongside it.
!Requires a successful melee weapon attack as part of the same action — if the attack misses, the power is wasted.
ionanti-droidkinetic
Pairs withmelee-focused Tech caster · enemies with powerful reactions · Operative or Scholar melee build
As part of the action used to cast this power, you must make a melee weapon attack against one creature within your reach, otherwise the power fails. On a hit, the target suffers the attack's normal effects, and it becomes wreathed in an ionic discharge. If the target willingly takes a reaction before the start of your next turn, it immediately takes 1d6 ion damage, and the power ends.
This power's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d6 ion damage to the target, and the damage the target takes for taking reactions increases to 2d6. Both damage rolls increase by 1d6 at 11th level and 17th level.
- Casting Period
- 1 action
- Range
- Varies
- Duration
- 1 round
- Concentration
- No