Tweaked from 5eYou already know this as 5e Chain Lightning(likely) — Like a tiny at-will Chain Lightning bolted onto a ranged weapon attack — it arcs lightning to a nearby (shocked) creature, but instead of a 6th-level save-or-suck blast it's a weapon-attack cantrip that deals just 1d6 to a single extra target. ✨
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On a ranged weapon hit, shock the target; if another shocked creature is within 30 feet, lightning arcs between them for 1d6 each.
DamageControl
●○○breadth · needs prior shocked targets
TargetingMulti
Use whenmultiple enemies are already shocked and you want to chain lightning between them
ScalingBoth the weapon hit and the lightning arc each gain 1d6 lightning damage at 5th, 11th, and 17th level.
!The arc only fires if another creature is already shocked — the bonus damage requires setup from a prior hit.
lightningenergyarea-denial
Pairs withranged weapon Tech caster · Engineer · powers or effects that inflict the shocked condition
As a part of the action used to cast this power, you must make a ranged weapon attack against one creature within your weapon's range, otherwise the power fails. On a hit, the target suffers the attack's normal effects and becomes shocked until the end of your next turn. When this power hits a target, if there is a creature within 30 feet who is shocked, an arc of lightning courses between the two creatures, dealing 1d6 lightning damage to both of them. If there are multiple other creatures who are shocked, the lightning leaps to the closest creature.
The power's damage increases when you reach higher levels. At 5th level, the effects of both the ranged weapon attack and discharge deal an extra 1d6 lightning damage. Both damage rolls increase by an additional 1d6 at 11th and 17th level.