Electroshock
Tech power · At-will
power-typeTechlevel0concentration
Tweaked from 5eYou already know this as 5e Shocking Grasp — This is your Shocking Grasp — same touch-attack lightning cantrip with advantage against metal armor and identical damage scaling, except SW5e replaces 'can't take reactions' with a 'shocked' condition until the start of its next turn. ✨
Melee tech attack; on a hit 1d8 lightning damage and the target is shocked until the start of its next turn (advantage if metal-armored).
DamageDebuff
●●○breadth · at-will with bonus vs. metal armor
TargetingSingle
Use whenin melee, wanting consistent lightning damage with a free shock condition
ScalingDamage increases by 1d8 at 5th, 11th, and 17th level (up to 4d8).
!Requires a melee touch attack — puts you adjacent to the enemy.
lightninganti-droidion
Pairs witha melee Tech caster · metal-armored or droid enemies · Strength or Dex-based Tech builds
Lightning springs from you to deliver a shock to a creature you try to touch. Make a melee tech attack against the target. You have advantage on the attack roll if the target is made of metal or wearing armor made of metal. On a hit, the target takes 1d8 lightning damage and becomes shocked until the start of its next turn.
This power's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
- Casting Period
- 1 action
- Range
- Touch
- Duration
- Instantaneous
- Concentration
- No