Holocron

Sonic Strike

Tech power · At-will
power-typeTechlevel0concentration
New in SW5eThink Booming Blade with sonic twist: at-will melee-tech power; you must land a melee attack to cast. On a hit you deal weapon damage, and your sonic hum damages foes ending within 5 feet of you, scaling with level.
On a melee hit, you emanate a disturbing hum; hostile creatures ending their turn within 5 feet of you take 1d4 sonic damage.
DamageControl
●●breadth · melee zone punishment
TargetingSingle
Use whenyou're in melee and want to punish enemies for staying adjacent
ScalingAdds 1d8 sonic damage to the melee hit at 5th level; secondary zone damage also scales by 1d4 increments at each tier.
!Requires a successful melee weapon attack; secondary damage only hits creatures that choose to end their turn near you.
sonickineticarea-denial
Pairs withmelee Tech caster · Engineer or Operative · fights in tight corridors

As part of the action used to cast this power, you must make a melee weapon attack against one creature within your reach, otherwise the power fails. On a hit, the target suffers the attack's normal effects, and you begin to emanate a disturbing hum. If a hostile creature ends its turn within 5 feet of you before the start of your next turn, it takes 1d4 sonic damage.

This power's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 sonic damage to the target, and the secondary damage increases by 1d4. Both damage rolls increase by 1d8 and 1d4, respectively, at 11th level and 17th level.

Codex
Casting Period
1 action
Range
Varies
Duration
1 round
Concentration
No