Warp Strike
Tech power · At-will
power-typeTechlevel0concentration
New in SW5eThink of Warp Strike as a melee attack with a blink: after you hit, you can teleport up to 10 feet, and ending within 5 feet denies reactions until the end of its next turn. Energy damage scales with level.✨
On a melee weapon hit, teleport up to 10 feet; landing within 5 feet of the target denies it reactions until end of its next turn.
MovementControl
●●○breadth · mobility plus reaction denial
TargetingSingle
Use whenyou need to reposition after a melee attack and shut down enemy reactions
ScalingAdds 1d6 energy damage to the melee hit at 5th level (2d6 at 11th, 3d6 at 17th).
!Requires a successful melee weapon attack; reaction denial only triggers if you teleport within 5 feet of the target.
teleportmobilitycontrol-condition
Pairs withmelee Tech caster · Engineer or Operative · reaction-heavy enemy encounters
As part of the action used to cast this power, you must make a melee weapon attack against one creature within your reach, otherwise the power fails. On a hit, the target suffers the attack’s normal effects, and you can teleport to an unoccupied space of your choice within 10 feet of you. If you teleport to a space within 5 feet of the target, the target cannot take reactions until the end of its next turn.
This power’s damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d6 energy damage to the target. This extra energy damage increases to 2d6 at 11th level and 3d6 at 17th level.
- Casting Period
- 1 action
- Range
- Varies
- Duration
- 1 round
- Concentration
- No