Disintegrate
A blast of corrosive energy emits from you. Choose a target within range.
A creature targeted by this power must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 acid damage. If this damage reduces the target to 0 hit points, it is disintegrated.
A disintegrated creature and everything unenhanced it is wearing or carrying are reduced to a pile of fine gray dust. A creature destroyed in this way can not be revitalized.
This power automatically disintegrates an unenhanced Large or smaller object. If the target is a Huge or larger object, this power disintegrates a 10-foot-cube portion of it.
Overcharge Tech. When you cast this power using a tech slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.
- Casting Period
- 1 action
- Range
- 60 feet
- Duration
- Instantaneous
- Concentration
- No