Holocron

Disintegrate

Tech power · Level 6
power-typeTechlevel6concentration
Tweaked from 5eYou already know this as 5e Disintegrate — It's your Disintegrate — same 10d6+40 save-or-dust nuke, just dealing acid instead of force damage and with an SW5e Overcharge option to scale it up.
Deal 10d6+40 acid damage to one target; a creature reduced to 0 hp is destroyed utterly and cannot be revitalized.
Damage
●●breadth · single-target only
TargetingSingle
Use whenyou need to guarantee a kill and prevent resurrection
ScalingDamage increases by 3d6 for each slot level above 6th.
!Requires a Dex save — a successful save wastes the entire slot for no damage.
energykinetic
Pairs witheffects that impose Dex save disadvantage · high tech save DC · a Tech caster at 11th level or higher
PlaystyleStriker

A blast of corrosive energy emits from you. Choose a target within range.

A creature targeted by this power must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 acid damage. If this damage reduces the target to 0 hit points, it is disintegrated.

A disintegrated creature and everything unenhanced it is wearing or carrying are reduced to a pile of fine gray dust. A creature destroyed in this way can not be revitalized.

This power automatically disintegrates an unenhanced Large or smaller object. If the target is a Huge or larger object, this power disintegrates a 10-foot-cube portion of it.

Overcharge Tech. When you cast this power using a tech slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

Codex
Casting Period
1 action
Range
60 feet
Duration
Instantaneous
Concentration
No