Holocron

Bacta Pack

Tech power · Level 1
power-typeTechlevel1concentration
New in SW5eBrand-new SW5e trick: you conjure a bacta pack that sits in a space within range and activates by a designated creature (reaction) or an ally (bonus action); it heals that creature and is consumed, while upcasting adds more healing or extra packs.
Place a healing pack anywhere within 60 feet; a designated creature activates it as a reaction to regain 1d6 + modifier HP.
Healing
●●breadth · tactical placement flexibility
TargetingSingle
Use whenyou want to pre-position healing for an ally who may take a big hit
ScalingUpcast to boost healing by 1d6 per slot level, or create additional packs.
!Has no effect on droids or constructs; pack expires if the power ends before activation.
healingwarding
Pairs withfront-line ally · action-economy management · medic build
PlaystyleHealer

You create a luminescent pack of bacta in any space, occupied or unoccupied, within range. The pack remains in its space until it is activated by any creature you choose. If the space you choose is occupied by a creature you have designated, it can use its reaction to immediately activate the pack; otherwise, a creature within 5 feet of the pack can use a bonus action to touch it and activate it.

When the pack is activated by a designated creature, that creature regains hit points equal to 1d6 + your techcasting ability modifier, and the pack is consumed. If the power ends before the pack has been activated, it becomes useless and disintegrates. This power has no effect on droids or constructs.

Overcharge Tech. When you cast this power using a tech slot of 2nd level or higher, you may either increase the healing of a single pack by 1d6 for each slot level above 1st, or create another pack in a separate space, with one additional pack for each slot level above 1st.

Codex
Casting Period
1 action
Range
60 feet
Duration
1 minute
Concentration
No