Immolate
Tech power · Level 5
power-typeTechlevel5concentrationtrue
Tweaked from 5eYou already know this as 5e Fireball — It's your Fireball's damage profile (8d6 fire, Dex save for half), but reshaped into a single-target burn that keeps dealing 4d6 each turn until they save out, rather than one AoE blast. ✨
Wreathe a creature in flames for 8d6 fire (Dex half); failures burn for 4d6 per turn until they save or die; kills leave only ash.
DamageControl
●●○breadth · strong but single target
TargetingSingle
Use whenyou want sustained single-target fire damage that forces repeated saves each round
ScalingFlat — no higher-slot scaling.
!Requires concentration; fire-resistant or fire-immune targets drastically reduce its value.
firecontrol-conditionenergy
Pairs withEngineer archetype · powers or abilities that strip fire resistance · high tech save DC
Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the power's duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 fire damage on a failed save, and the power ends on a successful one. These enhanced flames can't be extinguished by unenhanced means.
If damage from this power kills a target, the target is turned to ash.
- Casting Period
- 1 action
- Range
- 90 feet
- Duration
- up to 1 minute
- Concentration
- Yes