Holocron

Kolto Dispenser

Tech power · Level 2
power-typeTechlevel2concentrationtrue
New in SW5eNote: A healing beacon—a 5-foot cube you can move as a bonus action—that heals a creature entering or starting its turn in its space a number of times before it vanishes; higher-tech slots boost the heal per use.
Place a movable kolto station that restores 1d6 HP each time a creature enters or starts its turn in it, up to 1 + techmod times.
Healing
●●breadth · heals without using your action
TargetingArea
Use whensustained team healing is needed across multiple turns of combat
ScalingHealing increases by 1d6 per slot level above 2nd.
!Requires concentration up to 1 minute; has no effect on droids or constructs; limited number of total heals.
healingwarding
Pairs witha Medtech or Support Engineer · melee-heavy frontliners · encounters with prolonged combat
PlaystyleHealer

You establish a mobile first aid station that radiates kolto in a 5-foot cube you can see within range.

Until the power ends, whenever you or a creature you can see moves into the station's space for the first time on a turn or starts its turn there, you can cause the station to restore 1d6 hit points to that creature (no action required). The station can heal a number of times equal to 1 + your techcasting ability modifier (minimum of twice). After healing that number of times, the station disintegrates. This power has no effect on droids or constructs.

As a bonus action on your turn, you can move the station up to 30 feet to a space you can see.

Overcharge Tech. When you cast this power using a tech slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.

Codex
Casting Period
1 action
Range
60 feet (5-foot cube)
Duration
up to 1 minute
Concentration
Yes