Healer
Feat
sourcePHB
≈ 5e HealerEssentially 5e Healer feat — you're a field medic who stabilizes dying allies and uses a healer's kit (traumakit) to restore hit points. You also gain a small boost to Intelligence or Wisdom.✨
Spend one traumakit use as an action to restore 1d6+4 HP plus the target's max Hit Dice to a creature once per rest.
UtilitySkillHalf-feat · +1 Intelligence / Wisdom
●●○value · reliable slot-free field medicine
Best fora support-oriented character who wants meaningful field medicine without spell slots
Skip ifyour party has a full healer with spell slots and traumakits are scarce in your campaign
!The main healing effect is once per short or long rest per creature, limiting its burst-healing ceiling.
generalistskill-expert
healerdurability
Pairs withIntelligence or Wisdom build · Medpac-heavy playstyle · Scholar or Operative
You are an able medic, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:
- Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
- When you use a traumakit to stabilize a dying creature, that creature also regains 1 hit point.
- As an action, you can spend one use of a traumakit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points again in this way until it finishes a short or long rest.