Holocron

Improved Force Barrier

Force power · Level 5 · Light
power-typeForcelevel5alignmentLightconcentration

⟜ Requires Force Barrier

Tweaked from 5eYou already know this as 5e Aid — This is a beefed-up Aid -- same 'bolster your allies' HP-max boost, but it hits up to twelve creatures for 2d10 instead of three for a flat +5, and tacks on immunity to poison, disease, and power-based fright.
Over 10 minutes, grant up to twelve allies immunity to poison, disease, and fear-by-power, plus 2d10 extra max and current HP for 24 hours.
RitualBuff
●●breadth · pre-combat ritual only
TargetingMulti
Use whenpreparing the party before a dangerous dungeon, confrontation, or long fight
ScalingFlat — no higher-slot scaling.
!Takes 10 minutes to cast — must be used before combat; requires Force Barrier prerequisite; existing poisons and diseases are not removed, only future ones are blocked.
wardinghealing
Pairs withForce Barrier · pre-combat preparation · Light-side support build
PlaystyleSupportDefender

This power further bolsters your allies with toughness and resolve. Choose up to twelve creatures within range. Each target gains the following benefits:

  • The becomes immune to poison and disease. Any currently existing poison or diseases still exist.
  • The creature becomes immune to being frightened by powers.
  • The creature's hit point maximum and current hit points increase by 2d10 for the duration.

These benefits last for 24 hours or until the end of your next long rest, whichever happens first.

Codex
Casting Period
10 minutes
Range
30 feet
Duration
Instantaneous
Concentration
No