Holocron

Stasis

Force power · Level 5 · Light
power-typeForcelevel5alignmentLightconcentrationtrue

⟜ Requires Stun

Same as 5eYou already know this as 5e Hold Monster — It's Hold Monster reskinned — same 5th level, paralyze on a failed Wis save with a repeat save each turn and the same higher-slot scaling, just immune-list swapped from undead to droids/constructs.
Paralyze one creature on a failed Wisdom save; it repeats the save each turn to end the effect. No effect on droids or constructs.
Control
●●breadth · single-target, organic only
TargetingSingle
Use whenyou need to lock down a single dangerous foe completely
ScalingAt 6th level and higher, target one additional creature per slot level above 5th; creatures must be within 30 feet of each other.
!Concentration up to 1 minute; requires Stun as a prerequisite; no effect on droids or constructs.
control-conditionmind-affecting
Pairs withStun (prerequisite) · high force save DC builds · party that focuses fire on paralyzed targets for auto-crits
PlaystyleController

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the power ends on the target. This power has no effect on droids or constructs.

Force Potency. When you cast this power using a force slot of 6th level or higher, you can target an additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

Codex
Casting Period
1 action
Range
90 feet
Duration
up to 1 minute
Concentration
Yes