Holocron

Greater Heal

Force power · Level 6 · Light
power-typeForcelevel6alignmentLightconcentration

⟜ Requires Improved Heal

Same as 5eYou already know this as 5e Heal — This is your Heal, verbatim—70 HP plus curing blindness/deafness/disease at 6th level, scaling +10 per higher slot; only the immunity flavor changed (no effect on droids instead of undead).
Restore 70 HP to one creature within 60 feet, also curing blindness, deafness, and all diseases; no effect on droids or constructs.
Healing
●●breadth · organic targets only
TargetingSingle
Use whenan ally is critically low and suffering debilitating conditions
ScalingHealing increases by 10 per slot level above 6th.
!Requires Improved Heal as a prerequisite; no effect on droids or constructs.
healingwarding
Pairs withImproved Heal (prerequisite) · front-line allies who take heavy damage · parties with no dedicated healer
PlaystyleHealer

Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This power also ends blindness, deafness, and any diseases affecting the target. This power has no effect on droids or constructs.

Force Potency. When you cast this power using a force slot of 7th level or higher, the healing increases by 10 for each slot level above 6th.

Codex
Casting Period
1 action
Range
60 feet
Duration
Instantaneous
Concentration
No