Destroy Droid
Force power · Level 7 · Light
power-typeForcelevel7alignmentLightconcentrationtrue
⟜ Requires Disable Droid
New in SW5eA Star Wars 5e trick: you target a point within range to paralyze droids and constructs. Those failing their save remain paralyzed, and at the start of each turn take energy damage and retry the save until they break free.✨
Paralyze all droids and constructs in a 30-foot cube (Con save); each takes energy = 2× your casting modifier at turn start and re-saves.
ControlDamage
●○○breadth · droids and constructs only
TargetingArea
Use whenfacing a squad of droids or constructs you need shut down and worn down
ScalingFlat — no higher-slot scaling.
!Concentration up to 1 minute; requires Disable Droid as a prerequisite; completely useless against organic enemies.
anti-droidcontrol-conditionenergy
Pairs withDisable Droid (prerequisite) · droid-heavy campaigns (Separatist era) · high forcecasting ability modifier builds
Choose a point that you can see within range. Each droid or construct must succeed on a Constitution saving throw or be paralyzed for the duration. At the beginning of each of its turns, an affected target takes energy damage equal to twice your forcecasting ability modifier and then repeats this saving throw. On a success, the power ends on the target.
- Casting Period
- 1 action
- Range
- 120 feet (30-foot cube)
- Duration
- up to 1 minute
- Concentration
- Yes