Telekinetic Wave
Force power · Level 8 · Light
power-typeForcelevel8alignmentLightconcentration
⟜ Requires Telekinetic Burst
Tweaked from 5eYou already know this as 5e Thunderwave (likely) — It's a Thunderwave-style wave of force (Con save, damage plus forced movement), but scaled way up to 8th level with a huge 60-ft radius, 12d6 damage, and knocked-prone on top of the shove. ✨
Deal 12d6 force damage to every creature in a 60-foot radius; failures are also knocked prone and moved 5 feet in a direction you choose.
DamageControl
●●○breadth · large radius but 8th-level slot
TargetingArea
Use whenenemies are massed and you want burst damage plus repositioning
ScalingAt 9th level the damage increases by 2d6.
!No concentration — frees you to maintain another power simultaneously.
telekinesiskineticarea-denialcontrol-condition
Pairs withTelekinetic Burst (prerequisite) · allies set up to punish prone enemies · high Force save DC build
You manipulate the Force in a 60-foot radius centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. On a failed save, a creature takes 12d6 force damage, is knocked prone, and moved 5 feet in a direction of your choice. On a successful save, it takes half as much damage and isn't knocked prone or moved.
Force Potency. When you cast this power using a force slot of 9th level, the damage increases by 2d6.
- Casting Period
- 1 action
- Range
- 150 feet
- Duration
- Instantaneous
- Concentration
- No