Holocron

Telekinetic Storm

Force power · Level 3 · Light
power-typeForcelevel3alignmentLightconcentrationtrue

⟜ Requires Turbulence

New in SW5eThink of it as a persistent 15-foot telekinetic aura that slows foes and causes ongoing force damage whenever they enter or start their turn there; a Constitution save halves the damage and the effect scales with your force power slot.
Sustain a 15-foot radius telekinetic field: creatures in range gain 1 slowed level and take 3d8 force damage on a Con save each turn.
ControlDamage
●●breadth · rewards staying still
TargetingArea
Use whenyou want to punish enemies who engage you in melee
ScalingDamage increases by 1d8 per slot above 3rd.
!Concentration up to 1 minute; you must remain in place to keep enemies in range; requires Turbulence.
telekinesiskineticarea-denialcontrol-condition
Pairs withTurbulence prerequisite · allies who keep enemies from fleeing the zone · a front-line Force caster build
PlaystyleBlasterController

You stir the Force around you, creating a turbulent field of telekinetic energy that buffets enemies around you. The field extends out to a distance of 15 feet around you for the duration.

When you cast this power, you can designate any number of creatures you can see to be unaffected by it. An affected creature gains 1 slowed level while in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Constitution saving throw. On a failed save, the creature takes 3d8 force damage. On a successful save, the creature takes half as much damage.

Force Potency. When you cast this power using a force power slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

Codex
Casting Period
1 action
Range
Self (15-foot radius)
Duration
up to 1 minute
Concentration
Yes