Holocron

Call Lightning

Force power · Level 3 · Light
power-typeForcelevel3alignmentLightconcentrationtrue
Tweaked from 5eYou already know this as 5e Call Lightning — It's your Call Lightning—same 10-ft/60-ft storm cylinder, 3d10 lightning on a Dex save, and recasting the bolt each turn—just recentered on you and reflavored as a Force/nature power.
Summon a storm cloud and call 3d10 lightning strikes as an action each turn for up to 10 minutes, targeting any point below the cloud.
DamageControl
●●breadth · sustained output, concentration
TargetingArea
Use whena fight will last multiple rounds and you can concentrate safely
ScalingDamage increases by 1d10 per slot above 3rd; also gains +1d10 baseline outdoors in an existing storm.
!Concentration up to 10 minutes — losing it ends all future strikes; the cloud requires vertical clearance to appear.
lightningenergyarea-denial
Pairs witha Force caster with high Constitution · Sentinel or Guardian subclass · positioning powers that cluster enemies
PlaystyleBlaster

As you align yourself with nature through the Force, a 10-foot tall, 60-foot radius storm cloud cylinder appears, centered on a point you can see within range above you, with you as the center point. The power fails if your location can't accommodate the cloud's size or height. When you cast the power, choose a point under the cloud for lightning to strike. Each creature within 5 feet must make a Dexterity save, taking 3d10 lightning damage on a fail and half on a success. While the power persists, you can use your action to call lightning to a point in range again.

If you're outdoors and in a storm, the power gives you control of the storm rather than creating a new one. The lightning damage also increases by 1d10.

Force Potency. When you cast this power using a force slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.

Codex
Casting Period
1 action
Range
120 feet
Duration
up to 10 minutes
Concentration
Yes