Holocron

Kolto Infusion

Tech power · Level 6
power-typeTechlevel6concentration
Same as 5eYou already know this as 5e Heal — This is Heal with a coat of Star Wars paint—same 70 hp restored at 6th level, same cure for blindness/deafness/disease, same +10/slot scaling (only the 'no effect on undead' clause becomes 'no effect on droids').
Restore 70 hit points to one creature and cure blindness, deafness, and all diseases affecting it.
Healing
●●breadth · high heal plus condition cure
TargetingSingle
Use whenan ally is critically injured or afflicted and needs a large emergency heal
ScalingHealing increases by 10 for each slot level above 6th.
!Has no effect on droids or constructs.
healingwarding
Pairs witha dedicated medic role · a party without a dedicated healer · Kolto Waves at higher levels
PlaystyleHealerSupport

Choose a creature that you can see within range. A surge of kolto energy washes over the creature, causing it to regain 70 hit points. This power also ends blindness, deafness, and any diseases affecting the target. This power has no effect on droids or constructs.

Overcharge Tech. When you cast this power using a tech slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.

Codex
Casting Period
1 action
Range
60 feet
Duration
Instantaneous
Concentration
No