Ring of Fire
Tech power · Level 1
power-typeTechlevel1concentrationtrue
Tweaked from 5eYou already know this as 5e Wall of Fire — This is your Wall of Fire cast as a ring around you, but scaled down to a 1st-level power — far less damage (1d6 vs 5d8), and it uses a Wisdom save to flee the flames rather than dealing Dexterity-save damage. ✨
Surround yourself with a 15-foot-radius flame wall dealing 1d6 fire to creatures inside; enemies need a save to voluntarily leave.
ControlDamage
●●○breadth · concentration required
TargetingSelf
Use whenyou are surrounded and want to punish melee attackers or trap enemies
ScalingDamage increases by 1d6 for each slot level above 1st.
!Requires concentration — dropping it frees all trapped enemies and wastes the slot.
firearea-denialcontrol-condition
Pairs witha tanky frontliner inside the ring · concentration protection gear · fear-immune enemy encounters
A wall of flames erupts out of the ground in a ring around you with a radius of 15 feet and a height of 10 feet. Creatures who start their turn in the ring of fire or pass through it on their turn take 1d6 fire damage. Creatures within the ring of fire who willingly try to move through the fire to escape must succeed on a Wisdom saving throw to do so. Creatures who are immune to fear or fire automatically succeed on this saving throw.
Overcharge Tech. When you cast this power using a tech slot of 2nd level or higher, the damage of the ring of fire increases by 1d6 for each slot level above 1st.
- Casting Period
- 1 action
- Range
- Self
- Duration
- up to 1 minute
- Concentration
- Yes