Holocron

Weaponized Gonk Droid

Small droid · CR 1/8
sizeSmallcr1/8
Weaponized Gonk Droid
A humble power droid turned walking bomb — it plods up with a blaster, then detonates in a fiery blast when destroyed.
Minion
How to run itMarch it into the party's midst and let it explode for 6d6 fire when it drops; treat the kick and blaster as filler — the payoff is the death blast.

While Gonk Droids are generally harmless, Groodo the Hutt, in his bid to destroy the Fondor Shipyards and Spaceport, employed, as part of his Droid Control Army, GNK Power Droids that were modified with rapid-repeating blasters in their upper casings.Likewise, the Alliance to Restore the Republic modified GNK units so they would march slowly across the battlefield, until they collided with an enemy building, and explode.

Armor Class 14 · Hit Points 5 (1d6 + 2) · Speed 15 ft.

STR DEX CON INT WIS CHA
10 12 14 9 7 8

Explosive Destruction (Trait). When the Gonk droid is reduced to zero hit points, it explodes. Each creature within 20 feet of it must make a DC 13 Dexterity saving throw, taking 6d6 fire damage on a failed save, or half as much on a successful one.

Kick (Action). Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit 2 (1d4 + 0)

Blaster Rifle (Action). Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (1d8 + 2) energy damage.