Weaponized Gonk Droid

While Gonk Droids are generally harmless, Groodo the Hutt, in his bid to destroy the Fondor Shipyards and Spaceport, employed, as part of his Droid Control Army, GNK Power Droids that were modified with rapid-repeating blasters in their upper casings.Likewise, the Alliance to Restore the Republic modified GNK units so they would march slowly across the battlefield, until they collided with an enemy building, and explode.
Armor Class 14 · Hit Points 5 (1d6 + 2) · Speed 15 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 | 12 | 14 | 9 | 7 | 8 |
Explosive Destruction (Trait). When the Gonk droid is reduced to zero hit points, it explodes. Each creature within 20 feet of it must make a DC 13 Dexterity saving throw, taking 6d6 fire damage on a failed save, or half as much on a successful one.
Kick (Action). Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit 2 (1d4 + 0)
Blaster Rifle (Action). Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (1d8 + 2) energy damage.