Holocron

Hermit

Background
sourceEC
New in SW5eA SW5e take on the classic Hermit: you lived in seclusion and uncovered a Discovery, and you gain two skill proficiencies from Animal Handling, Lore, Medicine, and Nature while you and your GM define its details and impact.

You lived in seclusion—either in a community or alone—for a formative part of your life. In your time apart from society, you found quiet, solitude, and perhaps some of the answers you were looking for.

Feature: Discovery. The seclusion of your hermitage gave you access to a unique and powerful discovery. The nature of this revelation depends on the nature of your seclusion. You might have discovered a great truth about the cosmos or the Force, a fact that has long been forgotten, a relic of the past that could rewrite history, or a place unseen for ages. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society. Work with your GM to determine the details of your discovery and its impact on the campaign.

Skill Proficiencies. Choose two from Animal Handling, Lore, Medicine, and Nature

Some hermits are well suited to a life of seclusion, whereas others chafe against it and long for company. Whether they embrace solitude or long to escape it, the solitary life shapes their attitudes and ideals. Some few are driven slightly mad by their isolation.