Holocron

Lightning Charge

Force power · At-will · Dark
power-typeForcelevel0alignmentDarkconcentration
Tweaked from 5eYou already know this as 5e Shocking Grasp — It's your at-will melee lightning zap like Shocking Grasp, but instead of a spell attack it rides on a melee weapon attack and the bolt chains to a second nearby creature rather than denying reactions.
Strike a foe and arc lightning to a second creature within 5 feet, dealing your forcecasting modifier in lightning damage.
Damage
●●breadth · requires clustered enemies
TargetingMulti
Use whentwo enemies are adjacent and you want splash damage on your attack turn
ScalingAt 5th level adds 1d8 lightning on hit and arc damage rises to 1d8 + modifier; both increase by 1d8 at 11th and 17th.
!A dark-side power — repeated casting carries a corruption cost; the second target must be within 5 feet of the first.
lightningenergy
Pairs withdark-side melee build · Sith Warrior · Necrotic Charge for Dark combo
PlaystyleStriker

You imbue your weapon with debilitating force lightning. As part of the action used to cast this power, you must make a melee weapon attack against one creature within your reach, otherwise the power fails. On a hit, the target suffers the attack's normal effects, and the lightning leaps from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes lightning damage equal to your forcecasting ability modifier.

This power's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 lightning damage to the target, and the lightning damage to the second creature increases to 1d8 + your forcecasting ability modifier. Both damage rolls increase by 1d8 at 11th level and 17th level.

Codex
Casting Period
1 action
Range
Varies
Duration
Instantaneous
Concentration
No