Holocron

Disperse Force

Force power · Level 1 · Universal
power-typeForcelevel1alignmentUniversalconcentration

⟜ Requires Saber Ward

Tweaked from 5eYou already know this as 5e Shield — Like Shield, this is your 1st-level reactive 'oh no, I'm getting hit' panic button—but instead of +5 AC it grants resistance to that attack's damage type plus 5 temporary hit points (scaling with slot level).
React to cold, energy, fire, ion, lightning, or sonic damage: gain resistance to that type and 5 temporary hit points until your next turn.
Defense
●●breadth · limited to six damage types
TargetingSelf
Use whenyou are hit by a large energy attack and want to blunt it immediately
ScalingEach slot level above 1st adds 5 temporary hit points.
!Requires Saber Ward as a prerequisite; only covers six damage types, not physical damage.
wardingenergy
Pairs withSaber Ward · energy-heavy encounter environments · front-line Force casters
PlaystyleDefender

This power absorbs damage from certain incoming attacks, lessening its effect on you and distributing it throughout your body. You have resistance to the triggering damage type until the start of your next turn. Also, you gain 5 temporary hit points to potentially absorb the attack. These temporary hit points last until the start of your next turn.

Force Potency. When you cast this power using a force slot of 2nd level or higher, the temporary hit points increases by 5 for each slot level above 1st.

Codex
Casting Period
1 reaction, which you take when you take cold, energy, fire, ion, lightning, or sonic damage
Range
Self
Duration
1 round
Concentration
No