Jump Jet
Tech power · Level 1
power-typeTechlevel1concentration
Tweaked from 5eYou already know this as 5e Jump — Like Jump, it's your level-1 get-airborne trick, but instead of tripling a normal leap it actively boosts you up (20 ft per casting-mod) and forward, then floats you down at end of turn. ✨
Boost yourself upward up to 20x your techcasting modifier in feet and horizontally up to 5x, then float safely down at turn's end.
Movement
●●○breadth · terrain dependent
TargetingSelf
Use whenyou need to reach a high ledge or escape melee range vertically
ScalingEach slot level above 1st adds 20 feet of vertical and 5 feet of horizontal movement.
!Vertical reach scales with your techcasting modifier — low modifier means limited height.
mobilitykinetic
Pairs withhigh techcasting modifier build · Operative or Engineer archetype · vertical terrain encounters
You boost yourself through the air with a brief surge of repulsor energy. You can rise a number of feet equal to 20 x your techcasting ability modifier. You can also move a number of feet horizontally during any part of the movement equal to 5 x your techcasting ability modifier. At the end of the turn on which you cast this power, you float gently to the ground if you are still aloft.
Overcharge Tech. When you cast this power using a tech slot of 2nd level or higher, you can rise an additional 20 feet, and move horizontally by another 5 feet for each slot level above 1st.
- Casting Period
- 1 bonus action
- Range
- Self
- Duration
- Instantaneous
- Concentration
- No