Tranquilizer
Tech power · Level 1
power-typeTechlevel1concentration
Tweaked from 5eYou already know this as 5e Sleep — It's your Sleep spell — same 5d8 knockout against current hit points — but retargeted as a single-creature dart (extra targets only via higher slots) that no-sells droids and constructs instead of undead. ✨
Instantly knock a creature unconscious if its current hit points are below 5d8; no effect on droids or constructs.
Control
●●○breadth · HP-threshold dependent
TargetingSingle
Use whena wounded enemy needs to be taken alive or a low-HP foe must be removed without killing it
ScalingTarget one additional creature per slot level above 1st, each rolled separately.
!Has no effect on droids or constructs, and only works below a random HP threshold — unreliable against healthy targets.
control-conditionmind-affecting
Pairs withcapture-alive mission objectives · bounty hunter playstyle · damage-softening ally attacks
You emit a tranquilizing dart that knocks a creature unconscious. Roll 5d8; if the creature's remaining hit points are less than the total, the creature falls unconscious until the power ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. This power has no effect on droids or constructs.
Overcharge Tech. When you cast this power using a tech slot of 2nd level or higher, you can target an additional creature for each slot level above 1st. For each target, roll 5d8 separately.
- Casting Period
- 1 action
- Range
- 90 feet
- Duration
- 1 minute
- Concentration
- No