Smuggle
Tech power · Level 2
power-typeTechlevel2concentrationtrue
Same as 5eYou already know this as 5e Pass Without Trace — This is Pass Without Trace renamed for the smuggler — same +10 Stealth bonus, no-tracking, and no-traces effect for nearby allies, with only the flavor swapped from magic to tech. ✨
Grant up to a 30-foot radius of chosen creatures +10 to Stealth checks and leave no trackable trace for up to 1 hour.
Utility
●●○breadth · covers a whole group
TargetingMulti
Use whenmoving a group through guarded territory without being detected
ScalingFlat — no higher-slot scaling.
!Requires concentration up to 1 hour; creatures outside 30 feet of you lose the benefit.
stealthillusion
Pairs witha heist or infiltration mission · an Operative or Scout · group stealth tactics
You dampen sound and light and dull the scent from creatures in your vicinity. For the duration, each creature you choose within 30 feet of you has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by enhanced means while within this radius. You can choose yourself as well. A creature that receives this bonus leaves behind no traces of its passage.
- Casting Period
- 1 action
- Range
- Self
- Duration
- up to 1 hour
- Concentration
- Yes