Shutdown
Tech power · Level 5
power-typeTechlevel5concentrationtrue
New in SW5eA field that EMP-disables electronics in range, except your tech focus. Devices not under a creature's control shut down; held devices must succeed on an Intelligence save to resist; while active, no electronic device can be started or restarted.✨
Emit an EMP: all unattended electronics shut down; held or controlled devices shut down unless the operator passes an Int save.
ControlUtility
●○○breadth · electronics-dependent environments
TargetingArea
Use whenenemies rely on electronic gear, vehicles, or unattended devices you want disabled
ScalingFlat — no higher-slot scaling.
!Requires concentration; your own tech focus is exempt but all other electronic devices of your allies in range are also shut down.
anti-droidioncontrol-condition
Pairs withdroid-heavy encounters · Engineer archetype · disabling ship systems or security infrastructure
You emit an electromagnetic pulse, shutting down all electronic devices, with the exception of your tech focus, that are not held by or under the direct control of a creature. If it is, the creature must succeed on an Intelligence saving throw to stop the device from being shut down. While the power is active, no electronic device in range can be started or restarted.
- Casting Period
- 1 action
- Range
- 120 feet
- Duration
- up to 1 minute
- Concentration
- Yes