Holocron

Missile, ion

Ammunition · 140 cr
categoryAmmunitionclassificationUnknownsourceWHcost140
Missile, ion

This wrist launcher ammunition deals 1d6 kinetic damage on a hit. Additionally, hit or miss, the missile then explodes. The target and each creature within 5 feet must make a DC 14 Dexterity saving throw, taking 1d6 ion damage on a failed save or half as much on a successful one. Any electronics within the blast radius that aren't being worn or carried are disabled until rebooted.