Weapon and Armor Accessories
Ammo-feed Belt
This belt has slots to hold 60 slug cartridges, and can be connected to directly fuel a single blaster weapon that uses slug cartridges. Once per turn, if the powered weapon would be reloaded, it can be done without using an action using any ammunition in the belt. Connecting or disconnecting a weapon takes an action. Replacing 10 slug cartridges takes an action.
| Item | Cost | Weight |
|---|---|---|
| Storage | ||
| Camtono | 750 cr | 3.00 lb |
| Smugglepack | 400 cr | 6.00 lb |
| Utilities | ||
| Computer spike | 145 cr | .50 lb |
| Security spike | 150 cr | .50 lb |
| Weapon and Armor Accessories | ||
| Ammo-feed belt | 450 cr | 1.00 lb |
| Holster | 75 cr | 2.00 lb |
| Power belt | 400 cr | 1.00 lb |
| Rocketpack | 10,000 cr | 35.00 lb |
Holster
A holster can be worn on the leg, hip, or back, and can be used to store a single weapon. You can draw a weapon stored in a holster without using an action. Once you've done so, you can't do so again until you store a weapon in the holster as an action.
Power Belt
This belt has slots to hold six power cells, and can be connected to directly power a single blaster weapon that uses power cells. Once per turn, if the powered weapon would be reloaded, it can be done without using an action using any ammunition in the belt. Connecting or disconnecting a weapon takes an action. Replacing an expended power cell takes an action.
Rocketpack
Rocketpacks combine the aerial transportation of a jetpack with the firepower of a rocket launcher. Activating or deactivating the rocketpack's flight capabilities requires a bonus action and, while active, you have a flying speed of 25 feet. The jetpack last for 1 minute per power cell (to a maximum of 5 minutes) and can be recharged by a power source or replacing the power cells.
Additionally, your rocketpack comes with an integrated rocket launcher with the Ammunition (range 100/400) and reload 1 properties. Rather than traditional power cells, this rocket launcher fires specialized projectiles in the form of rockets. Whenever you would make a ranged weapon attack, you can instead fire this rocket launcher. When firing a rocket at long range, creatures within the radius of the rocket's explosion have advantage on the saving throw. Reloading this rocket launcher takes 1 minute.
Adventuring Gear
| Item | Cost | Weight |
|---|---|---|
| Data Recording and Storage | ||
| Storing, withering focus generator | 3,200 cr | 1.00 lb |
| Explosives | ||
| Grenade, corrosive | 200 cr | 1.00 lb |
| Grenade, cryo | 325 cr | 1.00 lb |
| Grenade, deafening | 225 cr | 1.00 lb |
| Grenade, electrifying | 300 cr | 1.00 lb |
| Grenade, flash | 350 cr | 1.00 lb |
| Grenade, incendiary | 275 cr | 1.00 lb |
| Grenade, panic | 375 cr | 1.00 lb |
| Grenade, stun | 250 cr | 1.00 lb |
| Mine, corrosive | 425 cr | 2.00 lb |
| Mine, cryo | 625 cr | 2.00 lb |
| Mine, deafening | 450 cr | 2.00 lb |
| Mine, electrifying | 550 cr | 2.00 lb |
| Mine, flash | 600 cr | 2.00 lb |
| Mine, ion | 525 cr | 2.00 lb |
| Mine, panic | 700 cr | 2.00 lb |
| Mine, plasma | 250 cr | 2.00 lb |
| Mine, stun | 475 cr | 2.00 lb |
| Life Support | ||
| Underwater respirator | 300 cr | .50 lb |
| Water suit | 1,500 cr | 20.00 lb |
| Medical | ||
| Arm prosthesis | 450 cr | 16.00 lb |
| Ear prosthesis | 100 cr | .50 lb |
| Eye prosthesis | 250 cr | .50 lb |
| Facial prosthesis | 300 cr | 2.00 lb |
| Foot prosthesis | 150 cr | 4.00 lb |
| Forearm prosthesis | 300 cr | 8.00 lb |
| Hand prosthesis | 225 cr | 3.00 lb |
| Leg prosthesis | 450 cr | 24.00 lb |
| Throat prosthesis | 325 cr | 2.00 lb |
| Torso prosthesis | 600 cr | 36.00 lb |
| Storage | ||
| Camtono | 750 cr | 3.00 lb |
| Smugglepack | 400 cr | 6.00 lb |
| Utilities | ||
| Computer spike | 145 cr | .50 lb |
| Security spike | 150 cr | .50 lb |
| Weapon and Armor Accessories | ||
| Ammo-feed belt | 450 cr | 1.00 lb |
| Holster | 75 cr | 2.00 lb |
| Power belt | 400 cr | 1.00 lb |
| Rocketpack | 10,000 cr | 35.00 lb |