Equipment
The cities of Star Wars are diverse and multicultural, varying dramatically by planet and system. Commonplace activities in one city might be taboo in another. The most common species on one planet might be shunned on the next one. Every city, in addition to the climate and cultures, varies dramatically in the options available for sale.
In addition to those options available in the Player's Handbook, adventurers might encounter new and interesting wares. On some planets, and in some cultures, armor is made from unique materials that grant it interesting properties. On other planets, a more diverse armory might be available for purchase—or theft. In other places still, interesting and unique adventuring implements might be discovered.
Starting Equipment
When choosing the starting equipment for your class, you might have an option to choose any of a certain type of item. For instance, berserkers get a choice of "(a) a martial vibroweapon and a light or medium physical shield or (b) two martial vibroweapons". When choosing starting equipment in this fashion, the items available in this chapter should not be included. However, if you use instead use the Variant: Starting Wealth by Class rule, the items in this chapter should be considered available for purchase.
Ammunition
Blasters that deal energy or ion damage use power cells, while blasters that deal kinetic damage use slug cartridges. This chapter introduces blasters that deal new damage types: acid, fire, and sonic. These weapons also use power cells.
Buying and Selling Treasure
This chapter introduces armor, weapons, adventuring gear, and other valuable materials. Like those options found in the Player's Handbook, selling these items should generally be possible, provided they are unspoiled.
Enhanced Items
Enhanced items are scarce and powerful, leading to them rarely having a predetermined price. Buying and selling enhanced items can rarely be performed easily, often requiring extensive time and credits to find a potential buyer and seller.
Rare Materials
While rare materials, as the name indicates, are more scarce than their raw material counterparts, they typically have a commonly accepted value across markets. While they won't always be available for sale, they will usually fetch the same price across worlds.