Holocron

Spices

Wretched Hives · Equipment

The spices are presented in alphabetical order.

Andris

Refined andris crystal, a spice mined most commonly on Sevarcos II, sharpens a creature's mind when smoked. As an action, you can apply this substance to a creature within 5 feet. For the next minute, the creature experiences a high that allows them to roll an additional d3 when making an ability check, attack roll, or saving throw using Wisdom. At the end of the high, the creature must succeed on a DC 14 Wisdom saving throw or experience a low that lasts 10 minutes, during which they must roll a d3 and subtract the result when making an ability check, attack roll, or saving throw using Wisdom. At the end of the low, the creature must make a DC 14 Constitution saving throw to resist addiction.

Cilona

Cilona, the active ingredient in deathsticks, is a hallucinogen that causes an ecstatic feeling that improves strength. As an action, you can apply this substance to a creature within 5 feet. For the next minute, the creature experiences a high that allows them to roll an additional d3 when making an ability check, attack roll, or saving throw using Strength. At the end of the high, the creature must succeed on a DC 14 Wisdom saving throw or experience a low that lasts 10 minutes, during which they must roll a d3 and subtract the result when making an ability check, attack roll, or saving throw using Strength. At the end of the low, the creature must make a DC 14 Constitution saving throw to resist addiction.

Giggledust

This sandy-brown powder makes everything humorous while enhancing a creature's nimbleness. As an action, you can apply this substance to a creature within 5 feet. For the next minute, the creature experiences a high that allows them to roll an additional d3 when making an ability check, attack roll, or saving throw using Dexterity. At the end of the high, the creature must succeed on a DC 14 Wisdom saving throw or experience a low that lasts 10 minutes, during which they must roll a d3 and subtract the result when making an ability check, attack roll, or saving throw using Dexterity. At the end of the low, the creature must make a DC 14 Constitution saving throw to resist addiction.

Glitterstim

A silvery-green webbing sharp to the touch, yet when liquidized causes a heightened mental state and pleasurable boost. As an action, you can apply this substance to a creature within 5 feet. For the next minute, the creature experiences a high that allows them to roll an additional d3 when making an ability check, attack roll, or saving throw using Intelligence. At the end of the high, the creature must succeed on a DC 14 Wisdom saving throw or experience a low that lasts 10 minutes, during which they must roll a d3 and subtract the result when making an ability check, attack roll, or saving throw using Intelligence. At the end of the low, the creature must make a DC 14 Constitution

saving throw to resist addiction.

Karrak

A powerful painkiller, karrak allows creatures to continue through the most grievous injuries. As an action, you can apply this substance to a creature within 5 feet. For the next minute, the creature experiences a high that allows them to roll an additional d3 when making an ability check or saving throw using Constitution, and at the start of each of the creature's turns it gains 2d3 temporary hit points. At the end of the high, the creature must succeed on a DC 14 Wisdom saving throw or experience a low that lasts 10 minutes, during which they must roll a d3 and subtract the result when making an ability check or saving throw using Constitution, and for the duration their current and maximum hit points are reduced by 2d3. If this would reduce your maximum hit points below 1, it instead becomes 1. At the end of the low, the creature must make a DC 14 Constitution saving throw to resist addiction.

Muon Gold

Muon gold is a lubricant-based spice that gives users intensified mental clarity and focus for a short time. As an action, you can apply this substance to a creature within 5 feet. For the next minute, the creature experiences a high that increases their current and maximum tech points by 2d3. At the end of the high, the creature must succeed on a DC 14 Wisdom saving throw or experience a low that lasts 10 minutes, their current and maximum tech points are reduced by 2d3. At the end of the low, the creature must make a DC 14 Constitution saving throw to resist addiction.

Yaladai

Yaladai is a powerful stimulant that grants extreme clarity, improving relaxation and focus. As an action, you can apply this substance to a creature within 5 feet. For the next minute, the creature experiences a high that increases their current and maximum force points by 2d3. At the end of the high, the creature must succeed on a DC 14 Wisdom saving throw or experience a low that lasts 10 minutes, their current and maximum force points are reduced by 2d3. At the end of the low, the creature must make a DC 14 Constitution saving throw to resist addiction.

Yarrock

Yarrock is a hallucinogen which is said to instill a creature with a clear vision of "the meaning of life", granting a boost to confidence. As an action, you can apply this substance to a creature within 5 feet. For the next minute, the creature experiences a high that allows them to roll an additional d3 when making an ability check, attack roll, or saving throw using Charisma. At the end of the high, the creature must succeed on a DC 14 Wisdom saving throw or experience a low that lasts 10 minutes, during which they must roll a d3 and subtract the result when making an ability check, attack roll, or saving throw using Charisma. At the end of the low, the creature must make a DC 14 Constitution saving throw to resist addiction.