Holocron

Cyclone Approach

Berserker archetype
sourcePHBclassBerserker
PlaystyleSkirmisherBlaster

The Cyclone Approach empowers the berserker's ability to fight with weapons in each hand. Followers of this approach learn to move quickly to avoid attacks and can become a whirlwind of fury and steel, cleaving through hordes of enemies.

Dual Wielder

Cyclone Approach: 3rd level When you engage in Two-Weapon Fighting, you can add your Strength or Dexterity modifier (your choice) to the damage of your Two-Weapon Fighting attack as long as it doesn't already include that modifier.

Double Swing

Cyclone Approach: 3rd level Once on each of your turns when you miss with an attack while raging, you can immediately make a melee weapon attack with a weapon wielded in a different hand.

Twisting Winds

Cyclone Approach: 6th level Your unpredictable movement makes you harder to hit and pin down. When you make a saving throw or ability checks to avoid being knocked prone, pushed, grappled, or restrained, you can add your Strength or Dexterity modifier (your choice).

Mighty Leap

Cyclone Approach: 10th level The distance you can jump is doubled, and you do not provoke attacks of opportunity if you leave a hostile creature's reach while jumping.

Tornado

Cyclone Approach: 14th and 17th level Once on each of your turns, you can become a tornado of attacks. When you take the Attack action on your turn, you can forgo one of your regular attacks to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target. If you are wielding a separate melee weapon in each hand, each successful hit against a target deals damage equal to the damage dice of both weapons + your ability modifier + any other modifiers.

You can use this feature five times. You gain an additional use at 17th level. You regain all expended uses when you finish a short or long rest.

Level by level