Electrifying Dart
Consumable · Average–Devastating · premium–artifact
item-typeConsumablerarityadvanced
A spent wrist-launcher dart dealing 1d6 kinetic with a scaling bonus, plus lightning damage and lingering shock on a failed Dex save.
Best fora wrist-launcher user wanting to shock foes
You have a +3 bonus to attack and damage rolls made with this wrist launcher dart, which deals 1d6 kinetic damage on a hit. This bonus is in addition to any bonuses granted by the weapon. Once the dart has been fired, it no longer gives a bonus. Also on a hit, the creature must make a DC 20 Dexterity saving throw, taking 1d4 lightning damage on a failed save.
Additionally, on a failed save, a creature is shocked for 1 minute. At the end of an affected creature's turn, it can repeat this save, ending the effect on a success.