Grenade, Ion
Consumable · Average–Devastating · premium–artifact
item-typeConsumableraritylegendary
Thrown for a Dex save dealing ion in a 10-ft burst and disabling loose electronics; damage and DC scale.
Best fora thrower against droids and electronics
Grenades can be set to detonate on impact or with a timer that causes them to explode on initiative count 20 (losing all initiative ties). As an action, you can prime and throw a grenade at a point you can see within 30 feet + your Strength modifier x 5. Each creature within 10 feet must make a DC 22 Dexterity saving throw. A creature takes 10d6 ion damage on a failed save, or half as much as on a successful one. Any electronics within the blast radius that aren't being worn or carried are disabled until rebooted.