Grenade, Plasma
Consumable · Average–Devastating · premium–artifact
item-typeConsumablerarityadvanced
Thrown for a Dex save dealing energy damage in a 10-ft burst; damage and DC scale each tier.
Best fora thrower wanting raw AoE damage
Grenades can be set to detonate on impact or with a timer that causes them to explode on initiative count 20 (losing all initiative ties). As an action, you can prime and throw a grenade at a point you can see within 30 feet + your Strength modifier x 5. Each creature within 10 feet must make a DC 20 Dexterity saving throw. A creature takes 8d10 energy damage on a failed save, or half as much as on a successful one.