Mine, Ion
Consumable · Average–Devastating · premium–artifact
item-typeConsumablerarityartifact
A planted mine dealing ion damage in 15 ft and disabling loose electronics; DC and dice scale each tier.
Best forfighting droids and tech
Mines can be set to detonate when a creature comes within up to 15 feet of it or paired with a remote detonator. As an action, you can prime and set a mine on a surface you can reach, which arms at the start of your next turn. When detonated, each creature within 15 feet of it must make a DC 24 Dexterity saving throw. A creature takes 12d6 ion damage on a failed save, or half as much as on a successful one. Any electronics within the blast radius that aren't being worn or carried are disabled until rebooted.