Holocron

Thermal Detonator

Consumable · Average–Devastating · premium–artifact
item-typeConsumablerarityadvanced
Thrown in range, blasts everything within 20 feet for 4d6 fire + 4d10 kinetic (Dex save halves, scaling), knocking failed targets prone.
Best forclearing clustered enemies in one throw

Thermal detonators are unique in that can only be turned off by whoever turned them on. They can be set to detonate on impact or with a timer that causes them to explode on initiative count 20 (losing all initiative ties). As an action, you can prime and throw a grenade at a point you can see within 30 feet + your Strength modifier x 5. Each creature within 20 feet must make a DC 20 Dexterity saving throw. A creature takes 8d6 fire and 8d10 kinetic damage on a failed save, or half as much as on a successful one. Additionally, on a failed save, the creature is knocked prone.

Tier · Deadly
Oddities marketOpen acquisition dossier